This week I moved development over to my laptop in preparation for my trip on March 31. I also made the following changes since last weeks play test. Push and Trap abilities have received major improvements . For tonight's play test I want to try something similar to last weeks race. Prepare for a little soccer/football match using the improved push ability I experimented with an alternate tracking reticle, after I finished coding it I found out that I preferred the current version so I'll be removing this alternate in the next build unless someone really loves it. You can turn it on by selecting "Momentum" instead of "Tracking" in the reticle type dorp down on the controls panel.
Increased max FOV setting from 100 to 179 (for KillerKongFu)
Push double fire rate, half cost, impulse reduced by 20% (aka 16 shots a second if on repel pod!)
limited to three expanded push projectiles (unlimited in flight)
Chargeable traps now spread into a wall of traps, inspired by Ghosts suggestion! (great against Absorb)
Powerball can now absorb traps, powerball consumes all
Added square indicator around currently tracked player
Candidate target relative lead indicator (set reticle type to momentum to give it a try)