Ok, last build I managed to break the scanners and the auto pitch tracking pretty badly, oops :-[ These new builds fix those problems, plus let you configure your aiming reticles to your liking :D The big change for this devlog is the updated networking protocol. Theoretically these changes should just make everything perform a little better, but to be sure I've made two sets of builds so we can compare how they work IRL :D This Monday 2/23/2015 at 8PM I'd like to do another turkey shoot and to compare the two builds. If the new build works as expected I will go on to creating the new master server and then retest the networking on a more powerful server. If you can make it this Monday to help me test and to have some fun, I'd love to see you all there :)!
BugFix: Fixed scanner and tracking regression
BugFix: Fixed Top down view auto pitch tracking regression
MapFix: small gap under the dome lets you get in between walls
Double click zoom button to clear scanner and tracker targets
BugFix: bungee rod not lining up properly with hand for remote players
Reticle type setting: Fixed, Momentum, or Tracking type, as suggested by Keebz
Reticle alpha setting, increase to make easier to see, as suggested by Ghost
Updated networking protocol with old vs. new protocol test builds
I didn't think I'd have time to fix it today, because we are going to a friends house, but I managed to get it done Check out the members only thread to download the just uploaded 2/22/2015 build and you will be able to edit your controls. Thanks beat for finding the issue so I could fix it before Monday !