I've toned down the Marvins performance vs trainees based on my observations from the expo. I've also improved the secondary key (give it a try) and the new help screen. Next build will focus on the academy and range. The Digital Taipei expo went really well. Everyone that tried the game got really into it and played for a good amount of time. Some came back multiple times or brought back their friends. The alpha is very close to being in a state where I can move on to the next phase.
Cheers, Fernando Z
re-trigger active hot key when secondaries key goes down or up
Added currently mapped hot keys to help screen
Added Help screen tips (guide, respec, and prereqs)
Increased starting credits by $15 enough for full non-exo loadout
Lower max turn rate for marvins vs trainee tiers
Less defensive strafing from marvins vs lowest tier
Added visual link between primary and secondary pairs in help screen
Message "touch terrain to shrimp" -> "touch terrain to micro"
Renamed XYZ Stance to XYZ Frame
Significantly improved developer debug tools and diagnostics