A new game mechanic was introduced in this build. You can now go up to 100e above your normal energy limit when picking up bonus energy from things like wreckages, absorb and drop off nodes. This excess energy will slowly drain over time. It's a nice boost and it's a great way to chain multiple kills together .
I also made various UI improvements to the Help screen, player list, and targeting system. Also if you prefer the third person follow view over the cockpit view, be sure to check out the new start in third person option in the controls setting in the side menu.
Workaround for Unity bug that prevented shift key re-binding in release builds
Third Person tracer map now in lower right to avoid blocking tracer beams
Added new excess energy mechanic (aka over heal)
Fix: Side panel was resetting tracer minimap layout to center cockpit
Fixed render bug with white energy bar in status box (beat)
Added color to movement icons so they don't seem to be disabled
New fly/dive outlined icons
New setting to allow starting in third person view by default
Removed camera micro glitch when switching from cockpit to follow view
Added section on excess energy to in game how to
New high detail text based player list
Reversed hunter rating numbering order, best rank is now [HASH]1 worst is [HASH]105
Scanner target (re)select displays tip with rank, name, and rating